Author Topic: Route 112 Height issue  (Read 5162 times)

Raveh

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Route 112 Height issue
« on: September 28, 2012, 11:40:11 am »
Right now I am working on route 112.
While I worked on it, I noticed in advanced map that on the "Lower" side the mountain is 3 blocks height, while on the "upper" side it's 2 blocks height - and the ground didn't get higher.
Picture:




Furthermore, every slab on the buttom left corner is 1/2 block, not a full one. so there will be a problem to make it a one-side passage (so maybe it won't be.)
We also need  a metarial that fits better than jungle wooden planks to the light parts of the mountain.
so....


Suggestions anyone?
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Tenebrae

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Re: Route 112 Height issue
« Reply #1 on: September 28, 2012, 01:04:06 pm »
Compare to the mountain on the Right side. it all is at the same level, I think theres some hidden detail on the volcano that cant be seen.


Raveh

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Re: Route 112 Height issue
« Reply #2 on: September 28, 2012, 03:12:49 pm »
I saw this, And yet the problem exists.
There is no contradiction in the game because eventually it's a 2d painting, like this:


The problem is bringing it to 3d.
Suggestions anyone?
 


P.S.
I thought that maybe on the far side, in height instead of 2 Minecraft block per Game block I will make it 3 Minecraft blocks per game block,
that way the height will be kept.
but yet, if you got better solutions, I am all ear.

http://brisray.com/optill/imptri.gif
« Last Edit: September 28, 2012, 03:17:05 pm by Raveh »
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Tenebrae

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Re: Route 112 Height issue
« Reply #3 on: September 28, 2012, 03:53:08 pm »
Well, to solve this Hoenn anomaly, you must IMPROVISE

Raveh

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Re: Route 112 Height issue
« Reply #4 on: September 28, 2012, 04:05:48 pm »
Normally, I wouldn't listen to you.
But since you wrote it with Bolded letters and caps locked, you must be right.
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Tenebrae

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Re: Route 112 Height issue
« Reply #5 on: September 28, 2012, 05:23:53 pm »
NOT BOLDED, JUST IN A REALLY COOL FONT AND ALL GREEN

Tactic

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Re: Route 112 Height issue
« Reply #6 on: September 28, 2012, 06:45:25 pm »
Please don't work on route 112 just yet. Anon and I are fixing some off scales, we'll tell you what to build and when. You're free for now.

Raveh

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Re: Route 112 Height issue
« Reply #7 on: September 29, 2012, 02:31:22 pm »
Soo.... In the to-do list it's written that 111 apearantly Wasn't off scale, soo....
Can I build 112 now? can I? Can I?


oh, and tene, how did you devide the region to squares? that can come out realy handy....
If it's a feature in AM,
Teach me master.

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Tenebrae

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Re: Route 112 Height issue
« Reply #8 on: September 29, 2012, 05:04:03 pm »
theres some option to add grid lines.

Anonymouslyanon

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Re: Route 112 Height issue
« Reply #9 on: October 28, 2012, 07:20:23 pm »
Issue fixed ages ago.
*LOCKED*