Author Topic: MobsInGrass permissions?  (Read 4274 times)

Paradox

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What do you guys want to do for repel/attract? Give it to everyone or a certain donation rank?

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oddy

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Re: MobsInGrass permissions?
« Reply #1 on: May 20, 2012, 07:08:09 pm »
i personaly would say repel to everyone attract to basic donation rank or veteran top
Where's the fire? What's the hurry about? You better cool it off before you burn it out.

Rigby

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Re: MobsInGrass permissions?
« Reply #2 on: May 20, 2012, 07:09:10 pm »
Repel only reduces chances, soooo make it available to Basic Donator and Attract can make someone get rich quicker so give it to Ace/Vet donator

Paradox

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Re: MobsInGrass permissions?
« Reply #3 on: May 20, 2012, 07:52:10 pm »
Okay, that's fine. But for now since I'd rather hear what everyone has to say and what we want, can I just give it to everyone so people can test it out? I want to see what people think so I can adjust the percents and such accordingly.

Rigby

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Re: MobsInGrass permissions?
« Reply #4 on: May 20, 2012, 11:12:46 pm »
Do what you want, dude.

1cec0ld

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Re: MobsInGrass permissions?
« Reply #5 on: May 21, 2012, 02:36:00 am »
Call me the socialist, but everyone can buy repels from day 1 in the games, and using Sweet Scent (plugin command name change needed) is a TM in Ilex Forest.
So I say make them into Unobtainables. Give remaining undestroyed badges a use, not to mention we can use in game money to sell them in PokeMarts.

Paradox

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Re: MobsInGrass permissions?
« Reply #6 on: May 21, 2012, 09:43:48 pm »
Call me the socialist, but everyone can buy repels from day 1 in the games, and using Sweet Scent (plugin command name change needed) is a TM in Ilex Forest.
So I say make them into Unobtainables. Give remaining undestroyed badges a use, not to mention we can use in game money to sell them in PokeMarts.

I love the idea! And I'll change the name. What unobtainalbe objects do you think we should use?

1cec0ld

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Re: MobsInGrass permissions?
« Reply #7 on: May 22, 2012, 12:02:27 am »
Sweet Scent: 83
White Flute: 92

Repel: 32  (Semi-obtainable)
Super Repel: 55
Max Repel: 75
Black Flute: 51

 

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