Author Topic: VoxelPorting Kanto and Johto  (Read 4038 times)

CalDaBeast

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VoxelPorting Kanto and Johto
« on: April 16, 2012, 05:16:21 pm »
Considering that we now have VoxelPort, somebody should go around and change all of the warp signs into decorated VoxelPorts. I volunteer!
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liquidfired

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Re: VoxelPorting Kanto and Johto
« Reply #1 on: April 16, 2012, 06:06:02 pm »
I like VoxelPorts. Walking into teleports or Right clicking, its more fun to get Swished

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Re: VoxelPorting Kanto and Johto
« Reply #2 on: April 17, 2012, 08:45:21 am »
Yes, VoxelPorts would be great :D

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Re: VoxelPorting Kanto and Johto
« Reply #3 on: April 17, 2012, 10:59:58 am »
Whats this voxel thing?

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Re: VoxelPorting Kanto and Johto
« Reply #4 on: April 17, 2012, 11:22:44 am »
I think it's like those things in the playershops that when you step in them they take you to the next floor. Whoosh! :D

Okieskinny

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Re: VoxelPorting Kanto and Johto
« Reply #5 on: April 17, 2012, 10:06:24 pm »
I think it's like those things in the playershops that when you step in them they take you to the next floor. Whoosh! :D


Too bad those've been disabled for a while, maybe we'll get 'em back soon :I

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Re: VoxelPorting Kanto and Johto
« Reply #6 on: April 18, 2012, 04:20:57 am »
They were disabled when we updated to 1.-iwanttobreakeverything-2 and now that Cal has reminded/motivated me, the plugin is reinstalled, and Cal can feel free to set them up, but I believe only Johto needs them. Please post the ones you make here so I can be sure of what exactly your plans are.

CalDaBeast

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Re: VoxelPorting Kanto and Johto
« Reply #7 on: April 18, 2012, 04:53:31 pm »
To make them, could I get a build permit for a bit? It is really difficult to build a nice looking VP with just WorldEdit and VoxelSniper....
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Re: VoxelPorting Kanto and Johto
« Reply #8 on: April 18, 2012, 11:04:14 pm »
I don't understand why not use the existing buildings?

liquidfired

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Re: VoxelPorting Kanto and Johto
« Reply #9 on: April 19, 2012, 10:57:57 am »
You don't need to build the ports. Pokeathon (I think) instead of warp signs just add the VoxelPorts there.

CalDaBeast

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Re: VoxelPorting Kanto and Johto
« Reply #10 on: April 19, 2012, 06:40:26 pm »
Eh. Ill take a look at it in a bit.
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