Author Topic: MobsInGrass!  (Read 21075 times)

Nightroado

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Re: MobsInGrass!
« Reply #15 on: May 28, 2012, 10:50:10 pm »
Ok. Then I hate this plugin.
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1cec0ld

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Re: MobsInGrass!
« Reply #16 on: May 28, 2012, 11:13:49 pm »
Mob-spawning deny?

Ichikunjii

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Re: MobsInGrass!
« Reply #17 on: May 29, 2012, 12:22:02 am »
What I hate when I run around National Park...

/attract!

500 wild mobs spawn

VillagerGolem has appeared!

FUUUUUUUUUU
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Warmonger_2

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Re: MobsInGrass!
« Reply #18 on: May 29, 2012, 11:58:03 am »
Golems, Creepers, and Giants = Fun but annoying/glitchy
THE builder of Unova!!!

All fear the all powerful WARMONGER CLAN!!!

Le ocean maker.

Nightroado

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Re: MobsInGrass!
« Reply #19 on: May 29, 2012, 06:48:13 pm »
Sounds like it needs more testing or simply remove golems.
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Paradox

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Re: MobsInGrass!
« Reply #20 on: May 29, 2012, 08:47:46 pm »
Golems were added due to popular demand. I think people just don't know what they want. Originally it was just zombies, creepers, skeletons and spiders.

mitzr

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Re: MobsInGrass!
« Reply #21 on: May 29, 2012, 08:57:48 pm »
When the giants spawn they hurt you and take out a lot of your health, it seems if you have no amour on and they spawn and you have low health you will die due to the damage the giant puts on you.

Paradox

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Re: MobsInGrass!
« Reply #22 on: May 29, 2012, 09:03:25 pm »
It's suppose to be difficult. I can change the spawn rates but so you know, when I made them, I was in TS with a good 10-15 people agreeing on them. Mostly the very active-veteran people.

mitzr

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Re: MobsInGrass!
« Reply #23 on: May 29, 2012, 09:10:24 pm »
I guess if you didn't want to deal with the giants you just wouldn't train in open spaces, instead in forests.

1cec0ld

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Re: MobsInGrass!
« Reply #24 on: May 30, 2012, 02:34:18 am »
Quote from: 1cec0ld
Might wanna disable creepers because they explode instantly (and giants auto-crush you)

Para, the Umbreon guy who helped you the first day suggested changing the location to a few blocks ahead of the player to avoid this, and give the player time to react, even if just a split second to flee.

reread/read for first time.

Paradox

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Re: MobsInGrass!
« Reply #25 on: May 30, 2012, 02:16:27 pm »
I thought about making them spawn a few blocks away but then this becomes a really easy mob trap. If you do that, you just build a 2x2 platofrm of grass and run around, and then when they spawn, they'll fall to their death because you're on a floating platform. But if they spawn right on you, they can't. If you don't mind having that ability to abuse, then fine.

liquidfired

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Re: MobsInGrass!
« Reply #26 on: June 01, 2012, 09:51:28 am »
I just don't like the Golems cause they take your mobs from you. You also don't get any iron, nor any exp or anything. Just a waste of time to kill.

Ichikunjii

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Re: MobsInGrass!
« Reply #27 on: June 01, 2012, 06:58:21 pm »
Liquid only problem is because of ecoCreature being dumb.

Man, I hate when I gather up liek 20 Zombies and Skellies, then a stupid golem spawns and it's like  :banana: -trolololol-
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Tenebrae

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Re: MobsInGrass!
« Reply #28 on: June 01, 2012, 10:14:51 pm »
Liquid only problem is because of ecoCreature being dumb.

Man, I hate when I gather up liek 20 Zombies and Skellies, then a stupid golem spawns and it's like  :banana: -trolololol-


Or a steps on you. Buts its fun like that.

Nightroado

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Re: MobsInGrass!
« Reply #29 on: June 02, 2012, 03:47:41 am »
I now love this plugin. Why? Because you can /vanish and run circles around people to given them a bad day because I have a small penis.
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