Maybe we could implement stats such as Defense, Attack, and Special with this?(NOTE: The Special stat is from R/G/B) The higher your Attack, the more you can hit with fists, swords, axes, and bows. The higher your Defense, the more chances you have to take hits from people with high Attack. Special affects stuff such as Excavation, Fishing, and Mining.
As you gain levels, you can choose which stat you would want to increase. Resetting levels could carry the high stats you gained when you go back to level 1. If you had high Attack at level 100, and reset, you'll have higher attack than normal users do at level 1.