Author Topic: Viridian Forest Remodel  (Read 8014 times)

Warmonger_2

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Viridian Forest Remodel
« on: May 25, 2012, 02:41:08 pm »
Can we remodel Viridian Forest? Isnt the leaves on the ground supposed to be tall grass? This would also be nice with the new plugin as there will be more mobs to kill for the newbees
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Warmonger_2

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Re: Viridian Forest Remodel
« Reply #1 on: May 25, 2012, 02:45:00 pm »
Also how accurate is this art?
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ArchieSalt

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Re: Viridian Forest Remodel
« Reply #2 on: May 25, 2012, 03:22:16 pm »
Is the Kanto modelled after Fire Red/Leaf Green or is it modelled after HG/SS ?
there are huge differences in the maps between different games

Mariofighter3

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Re: Viridian Forest Remodel
« Reply #3 on: May 25, 2012, 04:02:38 pm »
Modeled after Firered.

VIROS

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Re: Viridian Forest Remodel
« Reply #4 on: May 25, 2012, 05:31:37 pm »
I'd be happy to do it if I'm allowed. Since I have a screenshot I think I could do it pretty well.

Nightroado

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Re: Viridian Forest Remodel
« Reply #5 on: May 25, 2012, 07:08:02 pm »
The problem was that the grass kept dying in darkness, and we wanted darkness to spawn mobs.  If you remodel it, keep in mind that it'll be a different size and screw with how well it connects to the adjacent routes.
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Warmonger_2

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Re: Viridian Forest Remodel
« Reply #6 on: May 25, 2012, 08:16:42 pm »
Well how about removing the roof and replacing the leaves with grass? With the new plugin that would work great...
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Tenebrae

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Re: Viridian Forest Remodel
« Reply #7 on: May 26, 2012, 01:11:55 am »
The problem was that the grass kept dying in darkness, and we wanted darkness to spawn mobs.  If you remodel it, keep in mind that it'll be a different size and screw with how well it connects to the adjacent routes.


/region flag [region name] grass-death deny


i think thats the command

MasterAssassin82

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Re: Viridian Forest Remodel
« Reply #8 on: May 26, 2012, 01:13:23 am »
Well how about removing the roof and replacing the leaves with grass? With the new plugin that would work great...

I think we should keep the roof, it really adds to the effect

Warmonger_2

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Re: Viridian Forest Remodel
« Reply #9 on: May 26, 2012, 02:07:18 am »
My only goal with this post is to get rid of the noobish leave grass. Looks bad, does nothing, beginer design. Not bashing on original builders but Minecraft has changed...
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MasterAssassin82

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Re: Viridian Forest Remodel
« Reply #10 on: May 26, 2012, 03:02:10 am »
I think it works well for a forest......  :p

Paradox

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Re: Viridian Forest Remodel
« Reply #11 on: May 26, 2012, 12:45:50 pm »
I can do this right now, it'll take me 10 minutes top if you guys want.

Warmonger_2

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Re: Viridian Forest Remodel
« Reply #12 on: May 26, 2012, 04:48:30 pm »
Do it please. Paradox = Awesome!  :D
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MasterAssassin82

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Re: Viridian Forest Remodel
« Reply #13 on: May 26, 2012, 06:55:49 pm »
Will there be a warp to it then because its way bigger in the new design?

Tactic

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Re: Viridian Forest Remodel
« Reply #14 on: May 26, 2012, 07:46:28 pm »
If you remodel it, keep in mind that it'll be a different size and screw with how well it connects to the adjacent routes.
I don't think the size will change at all.
« Last Edit: May 26, 2012, 08:02:49 pm by Tactic »