Author Topic: /dive  (Read 7079 times)

Mariofighter3

  • PokeFan
  • Fighting Koga
  • *
  • Posts: 1495
  • Friendliness: -30
  • It Doesn't Matter.
/dive
« on: June 07, 2012, 02:42:24 pm »
Need a glass block in inventory - Places on head - Infinite breathing underwater- Good for Unova / Hoenn underwater travel


Veteran Donator Perk

Ad...

mitzr

  • Celadon Leader
  • Underground Passage-Vertical
  • ***
  • Posts: 251
  • Friendliness: 1
  • Registered User
Re: /dive
« Reply #1 on: June 07, 2012, 06:01:42 pm »
or instead of it being a donator perk you could just have it cost something, similar to mobsingrass.

Okieskinny

  • PokeFan
  • Cycling Road
  • *
  • Posts: 1280
  • Friendliness: 16
  • ◕ ‿ ◕ Always Watching
Re: /dive
« Reply #2 on: June 07, 2012, 06:18:23 pm »
And also lock it off to Hoenn trainers and above (Including a donater of a decided rank)

Anonymouslyanon

  • Hoenn Head Builder, Official House Auditor
  • Cerulean Leader
  • Cycling Road
  • ***
  • Posts: 1327
  • Friendliness: 24
  • Lather, rinse, maim.
Re: /dive
« Reply #3 on: June 07, 2012, 06:30:59 pm »
Have it cost 25 glass blocks, and make it so infinite breathing lasts until you go above the water.
 

MasterAssassin82

  • Idiot who bumps teh bump thread
  • Fighting Sabrina
  • *
  • Posts: 1016
  • Friendliness: -73
  • Sinnoh Head, Unova Builder, Hoenn Ex-Builder!
Re: /dive
« Reply #4 on: June 08, 2012, 12:10:07 am »
Have it cost 25 glass blocks, and make it so infinite breathing lasts until you go above the water.

Paradox

  • Professor
  • Fighting Giovanni
  • *****
  • Posts: 966
  • Friendliness: 39
  • Registered User
Re: /dive
« Reply #5 on: June 08, 2012, 12:17:29 am »
IS this already a developed plugin?

Mariofighter3

  • PokeFan
  • Fighting Koga
  • *
  • Posts: 1495
  • Friendliness: -30
  • It Doesn't Matter.
Re: /dive
« Reply #6 on: June 08, 2012, 12:32:52 am »
No, but considering your great coding with the last two plugins, I thought maybe you and 1ce could do it.

Tenebrae

  • Sinnoh/Unova Head Builder
  • Professor
  • Fighting Agatha
  • *****
  • Posts: 7604
  • Friendliness: 105
  • Monster Hunter 4 Ultimate :D
    • Bandcamp
Re: /dive
« Reply #7 on: June 08, 2012, 05:38:10 am »
This would do good as a donator perk. /hat to wear glass on you head and then maybe 2-5min underwater breathing?


On that note, could a similar thing be done with glowstone and a /flash command?

Vitto

  • PokeFan
  • Fighting Sabrina
  • *
  • Posts: 1044
  • Friendliness: 16
  • PWNZOR 3000
Re: /dive
« Reply #8 on: June 08, 2012, 11:07:39 am »
Magic spells dejavu...
[url

Anonymouslyanon

  • Hoenn Head Builder, Official House Auditor
  • Cerulean Leader
  • Cycling Road
  • ***
  • Posts: 1327
  • Friendliness: 24
  • Lather, rinse, maim.
Re: /dive
« Reply #9 on: June 08, 2012, 01:28:51 pm »
I don't think it should be a donator perk only. When Hoenn comes out, everyone will need dive to get to Sootopolis City. We could make dive a Hoenn trainer perk only, though.
 
Speaking of dive, how are we doing underwater routes? Last time I checked, grass can't be placed underwater.

Prodigy39

  • Professor
  • Surfing south to SeaFoam
  • *****
  • Posts: 1969
  • Friendliness: 18
  • Live your life the way you want to
Re: /dive
« Reply #10 on: June 08, 2012, 03:23:37 pm »
This plugin is useless when my idea goes into effect
"Tene likes her men like squirrels like their acorns... Buried." -Me, inspired from adult swim
I approve

ArchieSalt

  • Professor Assistant
  • Spelunking in Seafoam Islands
  • ****
  • Posts: 2365
  • Friendliness: 25
  • Registered User
Re: /dive
« Reply #11 on: June 08, 2012, 03:44:16 pm »
Need a glass block in inventory - Places on head - Infinite breathing underwater- Good for Unova / Hoenn underwater travel


Veteran Donator Perk - Ordinary donators already have access to /hat

1cec0ld

  • Frozen Hearted Admin
  • Professor
  • Fighting Blaine
  • *****
  • Posts: 3084
  • Friendliness: 94
  • Who am I to judge others?
  • Pokemon Team: Typhlosion, Espeon, Aerodactyl, Glalie, Jolteon, Mew the HM Slave
Re: /dive
« Reply #12 on: June 08, 2012, 04:29:05 pm »
I don't think it should be a donator perk only. When Hoenn comes out, everyone will need dive to get to Sootopolis City. We could make dive a Hoenn trainer perk only, though.
 
Speaking of dive, how are we doing underwater routes? Last time I checked, grass can't be placed underwater.

I'd suggest doing the floor as a dry canyon. use reeds for the tallGrass. Then when its done, worldedit the sea level and let it waterfall down. Reeds aren't destroyed by water flow. The only difficulty lies in: how do you organize them while still obeying the rules of irrigation...

mitzr

  • Celadon Leader
  • Underground Passage-Vertical
  • ***
  • Posts: 251
  • Friendliness: 1
  • Registered User
Re: /dive
« Reply #13 on: June 08, 2012, 06:11:50 pm »
I wouldn't make it 25 glass blocks before you go above water, maybe only a set amount of time like 5 minutes.

MasterAssassin82

  • Idiot who bumps teh bump thread
  • Fighting Sabrina
  • *
  • Posts: 1016
  • Friendliness: -73
  • Sinnoh Head, Unova Builder, Hoenn Ex-Builder!
Re: /dive
« Reply #14 on: June 09, 2012, 12:43:28 am »
I don't think it should be a donator perk only. When Hoenn comes out, everyone will need dive to get to Sootopolis City. We could make dive a Hoenn trainer perk only, though.
 
Speaking of dive, how are we doing underwater routes? Last time I checked, grass can't be placed underwater.

I'd suggest doing the floor as a dry canyon. use reeds for the tallGrass. Then when its done, worldedit the sea level and let it waterfall down. Reeds aren't destroyed by water flow. The only difficulty lies in: how do you organize them while still obeying the rules of irrigation...
or maybe just do it like viridian was when it was good