Author Topic: Admin meeting June 7th  (Read 12997 times)

Anonymouslyanon

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Re: Admin meeting June 7th
« Reply #30 on: June 09, 2012, 03:06:15 pm »
Personally, I'm still open to getting rid of gym obstacles and just making an awesome arena, themed for each gym, and leaving it as such.

What if we gave leaders a few weeks to design challenges for their gym? If they don't design challenges within the time limit, or if their challenges aren't good enough, we just make a huge arena for the gym. Challenges would be designed either on single player worlds, or if someone has a server to host it on, we could build it there.
« Last Edit: June 09, 2012, 03:12:56 pm by Anonymouslyanon »

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alexandred3

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Re: Admin meeting June 7th
« Reply #31 on: June 09, 2012, 03:18:59 pm »
Sometimes I hate people, don't we all? I used to remember when there we unique parkour jumps and such that each gym leader made. It was fun. I had made the parkour ladders in Vermillion gym, opposed to lava ladders. Rewas made the wipeout theme pistions. Etc. etc. yet NEWBIES complained about the parkour "Being too hard" listen. If it's possible practice makes perfect. I remember when I thought mitz's jump to cactus was impossible then I tried it 5 more times and got the hang of it. These new people, and old want gym badges handed out. Now all we have are mazes and lava ladders, and the occasional CREATIVE obstacle. So I propose we revoke this rule, under the condition that the admins or mods inspect the parkour before it is released. If it's possible than fuck off about the complaints-

Sincerely
Bjz(:
Story of my life. I completely agree with Bjz. Parkour was completely fine in gyms until noobs who were impatient refused to learn how to do parkour and then raged because they couldnt get past the course.
Although some parkour obstacles were impossible. Almost every other one was possible and furthermore incredibly easy
I agree, I remember when I started on this server and I challenged Vermilion Gym over and over because it was so challenging. But it was FUN, when I first made it through the parkour I was really happy and proud, which in my opinion is how a gym has to be. Nowadays, every gym starts with a dark maze, then 20 rows of boring lava ladders until you eventually get to the end. Not only very time consuming, but also ULTRA boring to do.

idracoghost

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Re: Admin meeting June 7th
« Reply #32 on: June 09, 2012, 03:29:17 pm »
1ce's gym -_- veryyyy booorriiinnnggg and trolling
-former viridian leader twice
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Warmonger_2

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Re: Admin meeting June 7th
« Reply #33 on: June 09, 2012, 03:31:52 pm »
No more dark mazes.
No lava ladders (but I do have an idea that uses lava and ladders).
Bring back FUN parkour.
Work in more redstone puzzles (combo locks, piston challenges, etc.).
 
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ArchieSalt

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Re: Admin meeting June 7th
« Reply #34 on: June 09, 2012, 04:43:38 pm »
No more dark mazes.
No lava ladders (but I do have an idea that uses lava and ladders).
Bring back FUN parkour.
Work in more redstone puzzles (combo locks, piston challenges, etc.).
I do like the idea of redstone in gyms but not when one wrong descision ends your challenge - which is usually the case

Warmonger_2

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Re: Admin meeting June 7th
« Reply #35 on: June 09, 2012, 05:09:11 pm »
Maybe not end. Just knock back a couple steps
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Tenebrae

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Re: Admin meeting June 7th
« Reply #36 on: June 10, 2012, 05:47:04 am »
No more dark mazes.
No lava ladders (but I do have an idea that uses lava and ladders).
Bring back FUN parkour.
Work in more redstone puzzles (combo locks, piston challenges, etc.).
I do like the idea of redstone in gyms but not when one wrong descision ends your challenge - which is usually the case


I had 2 redstone challenges in Cinnabar gym when I remodelled it.

liquidfired

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Re: Admin meeting June 7th
« Reply #37 on: June 10, 2012, 11:28:47 am »
Things that are just useless in gyms and looks like you're too lazy to change the puzzle or too lazy to fight people and make them instead lose the gym
  • Lava Ladders (A LOT OF THEM) (One Row in Old Viridian Gym was fine)
  • Dark Mazes (No one can see anything and forces people to try to cheat and spam torches)
  • Abusive Parkour (What Hix did to Pewter Gym, making you jump into lava randomly to find the hole to the next puzzle)
  • Obsessive Trolls (One troll may be funny, but a gym covered with trolls like that Remodeled part in Fuchsia Gym making you run into fire in a soulsand maze was kind of annoying making you die slowly and painfully)
  • Gym Leader Advantage Traps (Normal traps are fine that make both players have an equal chance of triggering, but like Saffron Arena with dispensers that shoot arrows in all directions and those pistons that pull out little pockets of lava in the arrow blind spots were just annoying)
Things that could be used in Gyms
  • One-Way Door Mazes (Search up "One Way Doors in Minecraft", there's a very good explanation by SethBling)
  • New Redstone Mechanics (Like the new Tripwires that are coming out, if you check CaptainSparkles Video, he shows you how to hide a tripwire in plain air and make it look invisible [His Snapshot Part 2 I think])
  • Minigames (I really liked Night and Mio's idea of a Carnival gym, not to steal their idea leaders, but you could incorporate a game with Redstone AI, it might seem hard, but I think there are tutorials on youtube)
  • Trivia (Like Archie said before don't make it an Experience Trivia, this should be Noob compatible, and also No Troll Questions cause it's almost impossible)
  • Simple Parkour (I know it might seem lazy, but very thoughtful no Piston Parkour [Because lag] may seem very fun, as long as it's not impossible to finish on the first try)
  • 1.3 Puzzles (I know you can't remodel your puzzles now since 1.3 isn't out yet. But 1.3 does bring new idea and concepts to puzzles [Minecarts and Boats, and Lava and Water from the use of dispensers])
Arena Ideas I have:
  • Zombie Invasion: You don't fight the person at all, he stands there (Like in Night's Zombie Game) and you must defend him from the Zombies, BUT you can't hit the zombies. Instead you need to find all the buttons which releases 1 low health iron golem that helps you kill them
  • Minecart Arena: You get two bows of arrows, and as you're both are on very far apart Minecraft rails, you both need to try to shoot each other off the minecart to win.
  • Tug O' War: You and the leader have two fishing rods, and instead you need to try to fish each other out and the first person to pass the tripwire on either side loses
  • Combo Lock: The Leader is up in a glass tower trying to shoot you with arrows or use dispensers to spawn mobs at you, you running hastily, needs to find signs or buttons hidden around the room to help either solve the Combo (Buttons) or find the Combo (Signs) to setoff a trap and kill the leader
  • Ice Platform: You are on a floating Ice Platform and your leader is running about you in a raised square frame area trying to use dispensers to shoot arrows at you. You are trying to shoot him, and since the leader shouldn't be allowed weapons, you need to shoot the leader while he steps on dispensers to shoot you.
Most of the Arena/Battle Ideas don't rely on PVP Skills, which makes the game a bit more fun since you don't have overpowered gym leaders and obtaining badges could be a bit more fun.

ArchieSalt

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Re: Admin meeting June 7th
« Reply #38 on: June 10, 2012, 01:24:29 pm »
Arena Ideas I have:
  • Zombie Invasion: You don't fight the person at all, he stands there (Like in Night's Zombie Game) and you must defend him from the Zombies, BUT you can't hit the zombies. Instead you need to find all the buttons which releases 1 low health iron golem that helps you kill them
  • Minecart Arena: You get two bows of arrows, and as you're both are on very far apart Minecraft rails, you both need to try to shoot each other off the minecart to win.
  • Tug O' War: You and the leader have two fishing rods, and instead you need to try to fish each other out and the first person to pass the tripwire on either side loses
  • Combo Lock: The Leader is up in a glass tower trying to shoot you with arrows or use dispensers to spawn mobs at you, you running hastily, needs to find signs or buttons hidden around the room to help either solve the Combo (Buttons) or find the Combo (Signs) to setoff a trap and kill the leader
  • Ice Platform: You are on a floating Ice Platform and your leader is running about you in a raised square frame area trying to use dispensers to shoot arrows at you. You are trying to shoot him, and since the leader shouldn't be allowed weapons, you need to shoot the leader while he steps on dispensers to shoot you.
Most of the Arena/Battle Ideas don't rely on PVP Skills, which makes the game a bit more fun since you don't have overpowered gym leaders and obtaining badges could be a bit more fun.
Im digging this. ^^^
Liquid you genius

MasterAssassin82

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Re: Admin meeting June 7th
« Reply #39 on: June 10, 2012, 02:31:02 pm »
Things that are just useless in gyms and looks like you're too lazy to change the puzzle or too lazy to fight people and make them instead lose the gym
  • Lava Ladders (A LOT OF THEM) (One Row in Old Viridian Gym was fine)
  • Dark Mazes (No one can see anything and forces people to try to cheat and spam torches)
  • Abusive Parkour (What Hix did to Pewter Gym, making you jump into lava randomly to find the hole to the next puzzle)
  • Obsessive Trolls (One troll may be funny, but a gym covered with trolls like that Remodeled part in Fuchsia Gym making you run into fire in a soulsand maze was kind of annoying making you die slowly and painfully)
  • Gym Leader Advantage Traps (Normal traps are fine that make both players have an equal chance of triggering, but like Saffron Arena with dispensers that shoot arrows in all directions and those pistons that pull out little pockets of lava in the arrow blind spots were just annoying)
Things that could be used in Gyms
  • One-Way Door Mazes (Search up "One Way Doors in Minecraft", there's a very good explanation by SethBling)
  • New Redstone Mechanics (Like the new Tripwires that are coming out, if you check CaptainSparkles Video, he shows you how to hide a tripwire in plain air and make it look invisible [His Snapshot Part 2 I think])
  • Minigames (I really liked Night and Mio's idea of a Carnival gym, not to steal their idea leaders, but you could incorporate a game with Redstone AI, it might seem hard, but I think there are tutorials on youtube)
  • Trivia (Like Archie said before don't make it an Experience Trivia, this should be Noob compatible, and also No Troll Questions cause it's almost impossible)
  • Simple Parkour (I know it might seem lazy, but very thoughtful no Piston Parkour [Because lag] may seem very fun, as long as it's not impossible to finish on the first try)
  • 1.3 Puzzles (I know you can't remodel your puzzles now since 1.3 isn't out yet. But 1.3 does bring new idea and concepts to puzzles [Minecarts and Boats, and Lava and Water from the use of dispensers])
Arena Ideas I have:
  • Zombie Invasion: You don't fight the person at all, he stands there (Like in Night's Zombie Game) and you must defend him from the Zombies, BUT you can't hit the zombies. Instead you need to find all the buttons which releases 1 low health iron golem that helps you kill them
  • Minecart Arena: You get two bows of arrows, and as you're both are on very far apart Minecraft rails, you both need to try to shoot each other off the minecart to win.
  • Tug O' War: You and the leader have two fishing rods, and instead you need to try to fish each other out and the first person to pass the tripwire on either side loses
  • Combo Lock: The Leader is up in a glass tower trying to shoot you with arrows or use dispensers to spawn mobs at you, you running hastily, needs to find signs or buttons hidden around the room to help either solve the Combo (Buttons) or find the Combo (Signs) to setoff a trap and kill the leader
  • Ice Platform: You are on a floating Ice Platform and your leader is running about you in a raised square frame area trying to use dispensers to shoot arrows at you. You are trying to shoot him, and since the leader shouldn't be allowed weapons, you need to shoot the leader while he steps on dispensers to shoot you.
Most of the Arena/Battle Ideas don't rely on PVP Skills, which makes the game a bit more fun since you don't have overpowered gym leaders and obtaining badges could be a bit more fun.


Nice

Warmonger_2

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Re: Admin meeting June 7th
« Reply #40 on: June 10, 2012, 04:15:12 pm »
Things that are just useless in gyms and looks like you're too lazy to change the puzzle or too lazy to fight people and make them instead lose the gym
  • Lava Ladders (A LOT OF THEM) (One Row in Old Viridian Gym was fine)
  • Dark Mazes (No one can see anything and forces people to try to cheat and spam torches)
  • Abusive Parkour (What Hix did to Pewter Gym, making you jump into lava randomly to find the hole to the next puzzle)
  • Obsessive Trolls (One troll may be funny, but a gym covered with trolls like that Remodeled part in Fuchsia Gym making you run into fire in a soulsand maze was kind of annoying making you die slowly and painfully)
  • Gym Leader Advantage Traps (Normal traps are fine that make both players have an equal chance of triggering, but like Saffron Arena with dispensers that shoot arrows in all directions and those pistons that pull out little pockets of lava in the arrow blind spots were just annoying)
Things that could be used in Gyms
  • One-Way Door Mazes (Search up "One Way Doors in Minecraft", there's a very good explanation by SethBling)
  • New Redstone Mechanics (Like the new Tripwires that are coming out, if you check CaptainSparkles Video, he shows you how to hide a tripwire in plain air and make it look invisible [His Snapshot Part 2 I think])
  • Minigames (I really liked Night and Mio's idea of a Carnival gym, not to steal their idea leaders, but you could incorporate a game with Redstone AI, it might seem hard, but I think there are tutorials on youtube)
  • Trivia (Like Archie said before don't make it an Experience Trivia, this should be Noob compatible, and also No Troll Questions cause it's almost impossible)
  • Simple Parkour (I know it might seem lazy, but very thoughtful no Piston Parkour [Because lag] may seem very fun, as long as it's not impossible to finish on the first try)
  • 1.3 Puzzles (I know you can't remodel your puzzles now since 1.3 isn't out yet. But 1.3 does bring new idea and concepts to puzzles [Minecarts and Boats, and Lava and Water from the use of dispensers])
Arena Ideas I have:
  • Zombie Invasion: You don't fight the person at all, he stands there (Like in Night's Zombie Game) and you must defend him from the Zombies, BUT you can't hit the zombies. Instead you need to find all the buttons which releases 1 low health iron golem that helps you kill them
  • Minecart Arena: You get two bows of arrows, and as you're both are on very far apart Minecraft rails, you both need to try to shoot each other off the minecart to win.
  • Tug O' War: You and the leader have two fishing rods, and instead you need to try to fish each other out and the first person to pass the tripwire on either side loses
  • Combo Lock: The Leader is up in a glass tower trying to shoot you with arrows or use dispensers to spawn mobs at you, you running hastily, needs to find signs or buttons hidden around the room to help either solve the Combo (Buttons) or find the Combo (Signs) to setoff a trap and kill the leader
  • Ice Platform: You are on a floating Ice Platform and your leader is running about you in a raised square frame area trying to use dispensers to shoot arrows at you. You are trying to shoot him, and since the leader shouldn't be allowed weapons, you need to shoot the leader while he steps on dispensers to shoot you.
Most of the Arena/Battle Ideas don't rely on PVP Skills, which makes the game a bit more fun since you don't have overpowered gym leaders and obtaining badges could be a bit more fun.


Nice
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Ichikunjii

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Re: Admin meeting June 7th
« Reply #41 on: June 10, 2012, 04:56:08 pm »
SO basically what you're saying is throw off PVP and put in some fun mini games. I agree with maybe a few, but if we have more ideas like that then guess what happens!

Unoriginal piece of crap that eventually people will complain about.
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1cec0ld

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Re: Admin meeting June 7th
« Reply #42 on: June 10, 2012, 08:27:14 pm »
Things that are just useless in gyms and looks like you're too lazy to change the puzzle or too lazy to fight people and make them instead lose the gym
  • Lava Ladders (A LOT OF THEM) (One Row in Old Viridian Gym was fine)
  • Dark Mazes (No one can see anything and forces people to try to cheat and spam torches)
  • Abusive Parkour (What Hix did to Pewter Gym, making you jump into lava randomly to find the hole to the next puzzle)
  • Obsessive Trolls (One troll may be funny, but a gym covered with trolls like that Remodeled part in Fuchsia Gym making you run into fire in a soulsand maze was kind of annoying making you die slowly and painfully)
  • Gym Leader Advantage Traps (Normal traps are fine that make both players have an equal chance of triggering, but like Saffron Arena with dispensers that shoot arrows in all directions and those pistons that pull out little pockets of lava in the arrow blind spots were just annoying)
Things that could be used in Gyms
  • One-Way Door Mazes (Search up "One Way Doors in Minecraft", there's a very good explanation by SethBling)
  • New Redstone Mechanics (Like the new Tripwires that are coming out, if you check CaptainSparkles Video, he shows you how to hide a tripwire in plain air and make it look invisible [His Snapshot Part 2 I think])
  • Minigames (I really liked Night and Mio's idea of a Carnival gym, not to steal their idea leaders, but you could incorporate a game with Redstone AI, it might seem hard, but I think there are tutorials on youtube)
  • Trivia (Like Archie said before don't make it an Experience Trivia, this should be Noob compatible, and also No Troll Questions cause it's almost impossible)
  • Simple Parkour (I know it might seem lazy, but very thoughtful no Piston Parkour [Because lag] may seem very fun, as long as it's not impossible to finish on the first try)
  • 1.3 Puzzles (I know you can't remodel your puzzles now since 1.3 isn't out yet. But 1.3 does bring new idea and concepts to puzzles [Minecarts and Boats, and Lava and Water from the use of dispensers])
Arena Ideas I have:
  • Zombie Invasion: You don't fight the person at all, he stands there (Like in Night's Zombie Game) and you must defend him from the Zombies, BUT you can't hit the zombies. Instead you need to find all the buttons which releases 1 low health iron golem that helps you kill them
  • Minecart Arena: You get two bows of arrows, and as you're both are on very far apart Minecraft rails, you both need to try to shoot each other off the minecart to win.
  • Tug O' War: You and the leader have two fishing rods, and instead you need to try to fish each other out and the first person to pass the tripwire on either side loses
  • Combo Lock: The Leader is up in a glass tower trying to shoot you with arrows or use dispensers to spawn mobs at you, you running hastily, needs to find signs or buttons hidden around the room to help either solve the Combo (Buttons) or find the Combo (Signs) to setoff a trap and kill the leader
  • Ice Platform: You are on a floating Ice Platform and your leader is running about you in a raised square frame area trying to use dispensers to shoot arrows at you. You are trying to shoot him, and since the leader shouldn't be allowed weapons, you need to shoot the leader while he steps on dispensers to shoot you.
Most of the Arena/Battle Ideas don't rely on PVP Skills, which makes the game a bit more fun since you don't have overpowered gym leaders and obtaining badges could be a bit more fun.

tl;dr

welcome to the realm of nightroado length posts tho

MasterAssassin82

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Re: Admin meeting June 7th
« Reply #43 on: June 10, 2012, 09:03:23 pm »
SO basically what you're saying is throw off PVP and put in some fun mini games. I agree with maybe a few, but if we have more ideas like that then guess what happens!

Unoriginal piece of crap that eventually people will complain about.

I think having no-pvp gyms would be ok, but admins would have to limt it to certain gyms, not all of them.

Tenebrae

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Re: Admin meeting June 7th
« Reply #44 on: June 11, 2012, 05:54:21 am »
I had one way doors in cinnabar...