Author Topic: Mods...  (Read 3374 times)

Paradox

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Mods...
« on: June 18, 2012, 12:03:29 am »
have /slay? CAn that be changed please?

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1cec0ld

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Re: Mods...
« Reply #1 on: June 18, 2012, 03:50:44 am »
What? You sure? Whic one used it?
I can't do my FTP magic, no wifi here. I'll look as soon as I get a chance, but it won't be soon. Can someone just post a list of their permissions and I could tell you which one is giving it... But tbh you'd probably see it and just pex remove it yourself before I could check for you.

oddy

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Re: Mods...
« Reply #2 on: June 18, 2012, 02:36:28 pm »
bjz used it, i tried removing it through pex group mod remove worldguard.slay after googling which the permision would be and tried removing it from him alone neither of which worked... and as many of u know i suck at finding things in the actual files.
Where's the fire? What's the hurry about? You better cool it off before you burn it out.

1cec0ld

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Re: Mods...
« Reply #3 on: June 18, 2012, 06:26:39 pm »
Ok I just saw the list of permissions in file manager. Here's what you do.
1 tell a [Trainer] to slay someone. /kill /slay, whatever bjz typed exactly.
2 get a different mod to do it.

Report results.

oddy

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Re: Mods...
« Reply #4 on: June 18, 2012, 06:33:02 pm »
ok i will check on that when i get on the server shortly and ill get back to you
Where's the fire? What's the hurry about? You better cool it off before you burn it out.

oddy

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Re: Mods...
« Reply #5 on: June 18, 2012, 08:30:28 pm »
tested with my alt didnt have access as a reg trainer had para mod me and tested it had the ability to /slay him... the permision is via worldguard there are 2 slay nodes in there worldguard.slay and worldguard.slay.other couldnt remove via pex and like i said bad at permision files but the issue is in there.
Where's the fire? What's the hurry about? You better cool it off before you burn it out.

1cec0ld

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Re: Mods...
« Reply #6 on: June 19, 2012, 12:20:37 am »
This makes no sense, they don't have that, I specifically looked through it. This proves it's not an inherited permission, so if it's not in the mod permission list, they simply don't have it. It must be a different node that includes that perk in it. Worldedit.navigation.* might, or maybe worldguard.selection.* or something?

oddy

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Re: Mods...
« Reply #7 on: June 19, 2012, 12:28:55 am »
i dont know man i cant figure it out at this point but they have it and im out of ideas
Where's the fire? What's the hurry about? You better cool it off before you burn it out.

oddy

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Re: Mods...
« Reply #8 on: June 19, 2012, 12:35:39 am »
ok so i went to the worldguard wiki to see if i went crazy and misread something about the node its in http://wiki.multiplay.co.uk/Minecraft/Bukkit/WorldGuard and it def says the permision is worldguard.slay.other which is one of the ones i mentioned earlier and removed from them already
Where's the fire? What's the hurry about? You better cool it off before you burn it out.

1cec0ld

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Re: Mods...
« Reply #9 on: June 19, 2012, 01:58:16 am »
Problem located, they have worldguard.*
However I did see the negative nodes for slay, and I hope that did the trick.

oddy

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Re: Mods...
« Reply #10 on: June 19, 2012, 02:31:38 am »
just tested... access to /slay still there
Where's the fire? What's the hurry about? You better cool it off before you burn it out.

1cec0ld

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Re: Mods...
« Reply #11 on: June 19, 2012, 11:44:42 am »
Solution: I can't do it from my phone, just tried. File manager doesn't like iOS

pex group mod remove worldguard.*

Pex group mod add worldguard.region.*


They lose /stopfire /locate and /wg reload
« Last Edit: June 19, 2012, 11:46:30 am by 1cec0ld »

oddy

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Re: Mods...
« Reply #12 on: June 19, 2012, 11:57:05 am »
The issue has been fixed thank you 1ce, limited access still saving the day. like a baws

Where's the fire? What's the hurry about? You better cool it off before you burn it out.

 

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