Author Topic: Hanzocraft and Mayyar  (Read 8586 times)

Vitto

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Hanzocraft and Mayyar
« on: June 22, 2012, 03:28:51 pm »




Killing mods with splash potions is never a good idea, especcially when theyre in a safe zone.




Mayyar started accusing me of cheating, because I took my items back from Hanzo after I jailed him, which is perfectly fine in my opinion, as they were illegally taken.
But I muted him, since he kept bothering me.

















« Last Edit: June 22, 2012, 03:54:09 pm by Vitto »
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mayyarbarazi

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Re: Hanzocraft and Mayyar
« Reply #1 on: June 22, 2012, 05:01:04 pm »
thats not wat happened he killed u in pvp by his descripsions

mayyarbarazi

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Re: Hanzocraft and Mayyar
« Reply #2 on: June 22, 2012, 05:02:15 pm »
i'm sorry if it was no pvp but he told me it was pvp

peternjb

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Re: Hanzocraft and Mayyar
« Reply #3 on: July 13, 2012, 04:33:38 am »
this has happen to me alot and these are resones im getting in troble for because i killed him one time he spamed me non stop it has gone on for about 2-4 day!!! it you look in my other thing where i get in ttrouble ull always see hanzocraft there trying to get me banned

peternjb

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Re: Hanzocraft and Mayyar
« Reply #4 on: July 13, 2012, 04:34:42 am »
hanzo craft has alos done this to me knowing that was agans the rule

Hanzocraft

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Re: Hanzocraft and Mayyar
« Reply #5 on: July 13, 2012, 04:38:23 am »
Keep it going peter
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ArchieSalt

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Re: Hanzocraft and Mayyar
« Reply #6 on: July 13, 2012, 06:56:06 am »
Simple solution. No safe zones or a very small safe zone (2x2)
My point is that if you warp to wild2 which is the official battle area, you can expect to be killed
Im not saying this justifies what they did.

alexandred3

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Re: Hanzocraft and Mayyar
« Reply #7 on: July 13, 2012, 07:47:46 am »
The warp of wilderness2 should spawn you in a 1 block deep water pit. If you leave it you are in pvp zone. One good thing is that you can't get pushed out of it.

Vithrus

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Re: Hanzocraft and Mayyar
« Reply #8 on: July 13, 2012, 09:03:23 am »
Simple solution. No safe zones or a very small safe zone (2x2)
My point is that if you warp to wild2 which is the official battle area, you can expect to be killed
Im not saying this justifies what they did.

I agree, wilds is no safe zone, or just make one warp sign and it randomly sends you to one of the three wilds where there is no safe zone...

Thoughts?

1cec0ld

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Re: Hanzocraft and Mayyar
« Reply #9 on: July 13, 2012, 07:57:45 pm »
Simple solution. No safe zones or a very small safe zone (2x2)
My point is that if you warp to wild2 which is the official battle area, you can expect to be killed
Im not saying this justifies what they did.

I agree, wilds is no safe zone, or just make one warp sign and it randomly sends you to one of the three wilds where there is no safe zone...

Thoughts?

I don't know how to get a random tp/warp effect... But campers will follow the 3 warps immensely and piss everyone off, more than the safe shooters and other people who take advantage right now.

The warp of wilderness2 should spawn you in a 1 block deep water pit. If you leave it you are in pvp zone. One good thing is that you can't get pushed out of it.

But as soon as you get out, the warmonger/bespinben copycat will stop standing right next to you and proceed to kill you because you can't get out at a run.

Prodigy39

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Re: Hanzocraft and Mayyar
« Reply #10 on: July 13, 2012, 09:47:07 pm »
*coughKILLBOXcough*
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I approve

Tenebrae

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Re: Hanzocraft and Mayyar
« Reply #11 on: July 14, 2012, 03:40:49 am »
Killbox won't stop it.

alexandred3

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Re: Hanzocraft and Mayyar
« Reply #12 on: July 14, 2012, 04:51:19 am »
The warp of wilderness2 should spawn you in a 1 block deep water pit. If you leave it you are in pvp zone. One good thing is that you can't get pushed out of it.

But as soon as you get out, the warmonger/bespinben copycat will stop standing right next to you and proceed to kill you because you can't get out at a run.
You could make 4 different warps like that to the same area. Chances that more than 4 players work together to camp the entrances are quite low i guess.

jassassin11

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Re: Hanzocraft and Mayyar
« Reply #13 on: July 18, 2012, 05:04:21 pm »
i think just damage potions shouldn't be alowd that could stop this
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Okieskinny

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Re: Hanzocraft and Mayyar
« Reply #14 on: July 18, 2012, 06:43:44 pm »
i think just damage potions shouldn't be alowd that could stop this
The problem is that this partially defeats the point of the Nether if one of the better potions can't be made.