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Simple solution. No safe zones or a very small safe zone (2x2)My point is that if you warp to wild2 which is the official battle area, you can expect to be killedIm not saying this justifies what they did.
Quote from: ArchieSalt on July 13, 2012, 06:56:06 amSimple solution. No safe zones or a very small safe zone (2x2)My point is that if you warp to wild2 which is the official battle area, you can expect to be killedIm not saying this justifies what they did.I agree, wilds is no safe zone, or just make one warp sign and it randomly sends you to one of the three wilds where there is no safe zone...Thoughts?
The warp of wilderness2 should spawn you in a 1 block deep water pit. If you leave it you are in pvp zone. One good thing is that you can't get pushed out of it.
People are dumb
Quote from: Prodigy39 on August 16, 2013, 10:28:24 am"Tene likes her men like squirrels like their acorns... Buried." -Me, inspired from adult swimI approve
"Tene likes her men like squirrels like their acorns... Buried." -Me, inspired from adult swim
Quote from: alexandred3 on July 13, 2012, 07:47:46 amThe warp of wilderness2 should spawn you in a 1 block deep water pit. If you leave it you are in pvp zone. One good thing is that you can't get pushed out of it.But as soon as you get out, the warmonger/bespinben copycat will stop standing right next to you and proceed to kill you because you can't get out at a run.
i think just damage potions shouldn't be alowd that could stop this