Author Topic: Wild Rangers  (Read 5439 times)

Raveh

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Wild Rangers
« on: August 03, 2012, 07:32:31 am »
Wild Rangers
As You may have noticed, wild is pretty damn griefed.
Yes, I know it's grief allowed, But I think it's not fair that
new players have to go kilometers only to find a tree.
So my suggestion is, that there will be a group of trustable
mods that will have creative mode in the wild, and that every once in a
while will plant trees and destroy 1x1 towers, fill up explosion holes and etc.
Also I think Wild's spawn diserver a nicer look than a bedrock mountain.
Thank you, and good evening America.
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Tactic

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Re: Wild Rangers
« Reply #1 on: August 03, 2012, 07:40:27 am »
I used to do that until tnt was allowed in the wilds.

Tenebrae

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Re: Wild Rangers
« Reply #2 on: August 03, 2012, 07:50:40 am »
I used to do that until tnt was allowed in the wilds.


I remember following you and killing you so you couldn't do that :p

Raveh

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Re: Wild Rangers
« Reply #3 on: August 03, 2012, 08:05:40 am »

I remember following you and killing you so you couldn't do that :p


You are so cute when you kill people psychopathly :3
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Tenebrae

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Re: Wild Rangers
« Reply #4 on: August 03, 2012, 08:18:47 am »

You are so cute when you kill people psychopathly :3


I can see love triangles forming, but with endless vertices...

Tactic

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Re: Wild Rangers
« Reply #5 on: August 03, 2012, 08:44:43 am »
Back on topic:
I don't think giving mods creative is a good idea. No matter how trustworthy they are, they may abuse it at some point and IMO creative isn't needed for this. So instead, I think I will continue my "anti-grieving job" as I also dislike the griefed and uneven wilds and many people wouldn't volunteer to do so.
As for the bedrock mountain (in wild 1 I believe), the best that can be done is probably making the land flat, which would have to be done by the admins. I don't see it as much of a concern though.

Tenebrae

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Re: Wild Rangers
« Reply #6 on: August 03, 2012, 09:39:51 am »
Back on topic:
I don't think giving mods creative is a good idea. No matter how trustworthy they are, they may abuse it at some point and IMO creative isn't needed for this. So instead, I think I will continue my "anti-grieving job" as I also dislike the griefed and uneven wilds and many people wouldn't volunteer to do so.
As for the bedrock mountain (in wild 1 I believe), the best that can be done is probably making the land flat, which would have to be done by the admins. I don't see it as much of a concern though.



That bedrock mountain is only at one wild area...

Lucasrx

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Re: Wild Rangers
« Reply #7 on: August 03, 2012, 12:13:12 pm »

Thank you, and good evening America.
Im Canadian ._.
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ArchieSalt

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Re: Wild Rangers
« Reply #8 on: August 03, 2012, 12:18:44 pm »
Im british, But for the mean time, Im Pierre and I live in france

Tenebrae

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Re: Wild Rangers
« Reply #9 on: August 03, 2012, 02:03:01 pm »
Im british, But for the mean time, Im Pierre and I live in france


Hello Pierre

Raveh

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Re: Wild Rangers
« Reply #10 on: August 03, 2012, 02:42:29 pm »
Im Canadian ._.


That's weird... I thought Canada is in America...
Oh well, every day you learn something new.

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Tenebrae

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Re: Wild Rangers
« Reply #11 on: August 03, 2012, 04:09:33 pm »
Oh well, every day you learn something new.



OMG so much wisdom in that sentence.

Anonymouslyanon

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Re: Wild Rangers
« Reply #12 on: August 03, 2012, 04:36:35 pm »
I remember once in old wild 2, I planted trees so people didn't have to walk kilometers to find one. Days later, wild 2 was filled with treetops because some people were too lazy to cut down the whole tree.

Ichikunjii

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Re: Wild Rangers
« Reply #13 on: August 05, 2012, 07:15:30 pm »
Well I think I'll join you tactic....

Except we have to destroy other areas to make other areas look nice. I mean isn't that the reason why the wilderness' get reset anyways?

Well once you reach a certain point in the server there is no need for it. Just help newbies get starter kits and they won't have to constantly go to the wild.
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