Not spam i promise, I just couldnt think of a topic
I need para or someone to outline the money penalty thing for me too, i dont remember the exacts except a 2% was in there and a 50k was in there, and I don't remember the return on the killer's end either. Pl0x and ty
Also, mio and oddy are the 2 that I don't recall if we've talked to yall about the new health system yet.
Long story short, we are implementing berries, and right now the "Activate on 10% pokemon health" are activating at 1 player heart, which isnt much time for anything to happen for the player, as most of yall know from pvp. If we did raise the health cap, I'd propose 20 or 25 hearts, it would activate at 2 or 2.5 hearts which is more time to actually use the bonus.
Para talked to some players about it, and they suggested it would scale on mob kills. So say youve just joined, you have 10 hearts. You're lucas with 5K mob kills and you have the full 40/50 hearts.
Exact numbers/scale unknown right now, but still a good idea in my opinion. Please give input on this and the above query. Thank you