Proposing that the amount of armor that each player can bring into an elite fight be limited. I think one set would be ideal, but any limitation should be progress. Since doubled health has been introduced, limited armor should keep the outcome of elite battles more dependent on skills rather than money and resources.
While watching the elite fight between Archie and eyoung, I saw that Archie (with 1 set of armor total) was doing much better in terms of pvp skill; he was landing a lot more hits than he was recieving. Eyoung (2 total sets of armor) was able to stand around and replace armor as it broke. This wasn't plausible before, but with enchanted armor, golden apples, and doubled health combined, he was easily able to stand and take a ton of hits while replacing armor. A full set or Eyoung's armor had already broken before any of Archie's started to break. Archie managed to win with half of his set of armor remaining, but he had to deal out enormous damage to make up for his lack of resources.
I don't want to see elite fights be more focused on who can fill their inventories with as much armor as they can afford rather than who can fight better than the other.